All Endacopia achievements
A filterable checklist of every current full-release achievement and its stated condition.

Completion desk
Search all 16 achievements
Boss choice
Fatal Performance
Defeat the Trapezist in battle.
Boss choice
Cut The Act
Avoid battling the Trapezist.
Boss choice
No Strings Attached
Defeat the Chameleon in battle.
Boss choice
Case Closed
Avoid battling the Chameleon.
Boss choice
System Override
Defeat the AI in battle.
Boss choice
Short Circuit
Avoid battling the AI.
Activity
Achievement Unlocked
Click the poster.
Activity
Against All Odds
Beat every gambler at dice.
Activity
Footwork Master
Reach a soccer score of 100.
Activity
I Want To Be A Fisherman
Catch every fish.
Activity
Water Break
Hydrate on three separate occasions.
Activity
A Natural Brawler
Defeat 15 enemies.
Ending & hidden
Escape
Reach Ending A.
Ending & hidden
Return
Reach Ending B.
Ending & hidden
Stay
Reach Ending C.
Ending & hidden
The Yeti
Find Andy.
Table of contents
The full release currently has 16 achievements. Use the search and group controls above to narrow the checklist by name, requirement, or type.
Plan the three boss branches
The Trapezist, Chameleon, and AI each have one achievement for winning the battle and another for avoiding the battle. Treat each pair as a branch:
- Trapezist: Fatal Performance or Cut The Act
- Chameleon: No Strings Attached or Case Closed
- AI: System Override or Short Circuit
Track exploration totals
Six achievements come from optional actions and cumulative goals: the poster, every dice gambler, a soccer score of 100, every fish, three hydration interactions, and 15 defeated enemies.
The checklist gives the complete stated requirements. Record gamblers, fish, and hydration points as you find them so you can identify a missing total later.
Are any Endacopia achievements missable?
The achievement list includes branch-sensitive outcomes. Each of the three choice bosses has separate fight and avoidance achievements, and Escape, Return, and Stay require different ending routes. If you continue past one of those choices without a reusable save, the alternate achievement can require replaying part of the game.
Use the boss route planner before Trapezist, Chameleon, and AI. Keep separate saves for the endings and follow the save guide if you need the current manual-save boundary. Activity totals such as fish, gamblers, hydration interactions, and defeated enemies are easier to revisit, but tracking them as you play prevents an unclear final missing count.
Protect your ending saves
Escape, Return, and Stay correspond to Endings A, B, and C. The Yeti asks you to find Andy after all three endings are recorded. It is a post-ending achievement route rather than a fourth labeled ending; follow the The Yeti guide after completing A, B, and C.
- Make manual saves before major late-game choices.
- Keep the three ending attempts separate.
- Do not overwrite the save you plan to use for the alternate branch.
- Return to the boss alternatives and activity totals after securing an ending.
Related guides
Endacopia endings overview
Compare Ending A, Ending B, and the three-world preparation behind Ending C without naming a canon choice.
Read guideAll fish in Endacopia
Catch all 18 fish across Timesville’s six clock states and trigger I Want To Be A Fisherman.
Read guideWater Break achievement locations
Use the office cooler, apartment dispenser, and Timesville mouth waterfall.
Read guideHow to unlock Footwork Master
Use the ball-shadow timing cue to score 100 in the soccer rhythm game.
Read guide