WalkthroughsBy Endacopia GuidePublished Updated

How to get Mellow’s hands back

A focused Chapter I route through the clown-mouth gate, rope room, train, and five-state checkerboard maze.

Endacopia Circus route map for restoring Mellow’s hands
Use this Circus map to orient the clown-mouth gate, train route, and shifting maze before following the screenshots below.
Table of contents

This is the complete Chapter I route from Green Hills to Mellow's hands. The order is clown strength game → rope room → train → checkerboard maze.

Direct route

  1. In Green Hills, enter the red-and-white Circus carriage.
  2. At the giant clown head, stand on the yellow pad and press Space when the strength meter reaches its peak. Enter the clown's open mouth.
  3. Use the hazard-striped door in the middle and clear the dark rope room.
  4. After leaving that room, continue left to the arrow-marked train tent.
  5. Finish the train ride, then keep going left to the black-and-white maze.
  6. Follow the five maze states below. Mellow's hands are at the far end.
  • Mellow approaching the Circus entrance in Green Hills
    1. Enter the Circus from Green Hills through the red-and-white carriage route.
  • Mellow at the giant clown strength-game button
    2. Stand on the yellow pad beside the giant clown and press Space at the top of the strength meter.

Clear the dark rope room

Mellow still has no hands here, so this is not a click or Hand interaction. Walk or run into each hanging rope as it appears while staying away from the moving creature. The exit opens after the rope sequence is cleared.

If the room keeps resetting, prioritize avoiding the creature and move into a rope only when there is a safe opening.

The dark Circus rope room with the moving creature visible
Run into the hanging ropes while keeping clear of the creature; this room does not use Mellow's missing Hand action.

Clear the train ride

Use the direction controls to follow the track and press Space to jump. Inside the tunnel, move onto the green lane. Keep following the ride until it returns Mellow to the Circus path, then continue left.

  • The arrow-marked Circus tent that starts the train section
    Enter the arrow-marked tent after leaving the rope room.
  • Mellow riding the Circus train through a lane section
    Use the direction controls during the ride, switch to the green lane in the tunnel, and press Space for jumps.

Exact checkerboard maze route

The walls move after each correct landmark. Treat every wall change as a new maze state rather than trying to retrace the previous screen.

  1. From the entrance, go straight up to the first character on the left, then go left through the open doorway.
  2. After the walls move, go right past the UFO and then down to the mime.
  3. After the next change, go to the blowing face, move up to the raven row, and go all the way left to the seated clown. Step one tile up toward the sun-and-moon space.
  4. When the walls move again, go right and up beside the stairs. Step onto the character immediately to the right of the stairs.
  5. On the final layout, go right toward the raven, straight up, and then left to Mellow's hands.
  • First layout of the Endacopia checkerboard maze
    Maze state 1: go up to the first character on the left, then pass left through the open doorway.
  • Second layout of the Endacopia checkerboard maze
    Maze state 2: go right past the UFO, then down to the mime.
  • Third layout of the Endacopia checkerboard maze
    Maze state 3: use the blowing face, raven row, seated clown, and sun-and-moon space as landmarks.
  • Fourth layout of the Endacopia checkerboard maze
    Maze state 4: move beside the stairs and step onto the character immediately to their right.
  • Final layout of the Endacopia checkerboard maze with Mellow's hands ahead
    Maze state 5: go right toward the raven, straight up, and left to the waiting hands.

If the route seems to stop

  • The clown mouth stays shut: stand on the yellow pad and time Space with the top of the strength meter.
  • Nothing happens in the rope room: collide with the ropes; do not try to use the missing Hand action.
  • The train fails in the tunnel: change to the green lane and use Space for the jump sections.
  • The maze loops: restart from the current wall layout and use its landmark step above. Do not follow the route for an earlier layout.

The task is complete when Mellow reaches the hands at the end of the maze and normal hand interactions become available again.

Version boundary

This is a Chapter I task from the paid full release. It is not part of the standalone opening-demo route. The later Misery Town Whack-a-Clown puzzle is a separate task and is not required here.

Related guides

Chapter I hub

Green Hills and the Chapter I body-part routes

Use Green Hills to orient the Circus, Work, and Timesville branches that restore Mellow’s hands, mouth, and eyes.

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Full release

How to leave the office after getting Mellow’s mouth

Enter LET, ME, GO, use the hidden foreground exit beside the currency scanner, and step on the bell.

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How to get Mellow's Eyes back

Follow the Bear house, white house, beach tracks, cemetery island, and open grave to restore Mellow’s Eyes.

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