GuidesBy Endacopia GuidePublished

Endacopia controls

A compact controls reference organized by what you are doing on screen.

Mellow standing at the computer desk in the blue starting room
Mellow’s room introduces movement and point-and-click interactions.
Table of contents

Endacopia combines keyboard movement with mouse-driven actions. The exact prompt on screen takes priority, but these mode-based controls cover the opening route and the game’s core interactions.

Exploration

Mouse buttons

The game expects a mouse capable of both left and right clicking. Left click is used throughout world interactions, menus, object selection, and timed mini-games. Right click is used when a prompt or battle tutorial assigns it, including defensive timing in the opening Clocky fight.

Inventory

  1. Open the inventory from the on-screen interface.
  2. Click the required item.
  3. Choose Select.
  4. Return to the room and switch to that item if it is not already active.
  5. Click the world target that accepts it.

Esc closes the inventory during the opening route. Do not rely on an unlisted controller or remapping option; keyboard-and-mouse play is the supported setup described for the current PC release.

Dialogue and computer screens

Dialogue choices and computer interfaces use the pointer. Click the desired line, file, icon, or button. In the opening computer sequence, the interaction stays inside the screen until you use the program’s exit or leave control.

Combat

Battles switch into a first-person presentation. The game’s combat loop uses Mellow’s fists to block, dodge, and punch:

  1. Watch the enemy’s wind-up.
  2. Use the defensive input shown by the battle tutorial.
  3. Hold or time the defense through the attack sequence.
  4. Strike during the exposed recovery window.

The opening Clocky encounter teaches the rhythm. If you are following that specific route, the opening demo walkthrough includes the timing cue.

Mini-games and rapid prompts

Mini-games can temporarily replace the normal exploration controls. Follow the prompt displayed by that game. For example, the opening vent sequence asks for rapid keyboard input, while the Misery Town operation is a precision mouse task.

Related guides

Start here

Endacopia beginner guide

Learn what you need, how a first session works, and how the demo differs from the full game.

Read guide
Character guide

Who is Mellow in Endacopia?

Meet Endacopia’s young protagonist, understand his gameplay role, and get a clear answer about his age and starting room.

Read guide
Demo only

Endacopia opening demo walkthrough

Finish the standalone demo route from Mellow’s room through the kitchen, Wall Bank, Clocky, and bathroom.

Read guide